No Word on VR or Accessibility Features: Is GTA 6 Missing the Next Step?
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No Word on VR or Accessibility Features: Is GTA 6 Missing the Next Step?

Jacob Johnson
Jacob Johnson
May 07, 20253 min read
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No Word on VR or Accessibility Features: Is GTA 6 Missing the Next Step?

Grand Theft Auto 6 is shaping up to be the most ambitious entry in Rockstar’s iconic series, boasting next-level AI, dynamic weather, and a living, breathing Vice City. Yet, as excitement builds, one glaring omission stands out: Rockstar has yet to mention any plans for VR support or robust accessibility features.

The VR Revolution: Is GTA 6 Falling Behind?

Virtual reality has become a major talking point for open-world franchises. Mods for GTA V have already shown how immersive Los Santos can be in VR, despite technical hurdles like motion sickness and performance issues. With other major titles experimenting with official VR modes, the absence of any VR announcement for GTA 6 feels like a missed opportunity to push the boundaries of immersion.

For VR enthusiasts, the hope is clear: a native VR mode would transform Vice City into a fully explorable, first-person playground. But adapting Rockstar’s massive, detailed world for VR is no small feat-performance optimization, intuitive controls, and comfort settings are all major technical challenges. Still, the demand is there, and the technology is ready for a game of GTA 6’s scale.

Accessibility: A Critical Step for Inclusion

Accessibility has become a defining feature for modern AAA games. Studios like Naughty Dog and Xbox Game Studios have set new standards with extensive options for players with disabilities-ranging from customizable controls to visual and audio aids.

Rockstar’s track record is mixed. While GTA V included a memorable disabled character in Lester Crest, its gameplay still relied on outdated mechanics like button mashing, which can be a barrier for many players. With GTA 6’s promise of next-gen realism, fans and advocates are hoping for more: comprehensive accessibility menus, remappable controls, and support for a wider range of physical and cognitive needs.

“GTA 6 is aiming to create the next evolution of open-world design... the only aspect of the game which might highlight the disparity between reality would be the near erasure of disability; Lester Crest cannot be the only character with a disability in the GTA world.”

Why This Matters for GTA 6’s Reach

Ignoring VR and accessibility isn’t just a technical oversight-it limits the game’s audience. VR support would cement GTA 6 as a true next-gen experience, while robust accessibility features would ensure that millions of gamers aren’t left behind. As the industry moves forward, these aren’t just “nice-to-haves”-they’re essential for any game aiming to be the biggest release of its era.

What Players Want

  • VR Fans: Seamless first-person immersion, motion controls, and comfort options.
  • Players with Disabilities: Customizable controls, toggle options, visual/audio aids, and meaningful representation in the game world.
  • The Wider Community: A GTA that’s as inclusive and innovative as it is ambitious.

The Bottom Line

GTA 6 is poised to set new standards for open-world gaming. But to truly lead the industry, Rockstar needs to address the growing demand for VR and accessibility. Until then, a significant part of the gaming community will be left waiting for the next step.